Wii Theme but Its See You Again

2008 music video game published by Nintendo

2008 video game

Wii Music
WiiMusic.jpg

North American version encompass fine art

Developer(s) Nintendo EAD Group No. two
Publisher(due south) Nintendo
Director(s) Kazumi Totaka
Producer(due south)
  • Katsuya Eguchi
  • Shigeru Miyamoto
  • Takashi Tezuka
Composer(s)
  • Kenta Nagata
  • Toru Minegishi
  • Mahito Yokota
Series Wii
Platform(s) Wii
Release
  • JP: October 16, 2008
  • NA: October 20, 2008
  • AU: November 13, 2008
  • Eu: November 14, 2008
Genre(due south) Music
Mode(s) Single-player, multiplayer

Wii Music [a] is a music video game developed and published by Nintendo for the Wii video game console. The game was released in Nippon and North America in October 2008, and in Europe and Commonwealth of australia in the following month. Wii Music is function of both Nintendo'south Touch! Generations make and the Wii serial.

Wii Music focuses on creating arrangements of existing songs by controlling the members of an on-screen ring. In order to do so, players cull from a selection of musical instruments that are played by mimicking the required actions using the Wii Remote and Nunchuk. Unlike other music games, such as Guitar Hero and Rock Band, players are non scored on their performance and are encouraged to experiment with different ways to play diverse songs.[ane] The game has been advertised by Nintendo as a ways of "bring[ing] the joy and creativity of musicianship to [one'south] habitation without expensive music lessons."[2]

Wii Music is one of the original titles announced for the Wii console, showtime publicly playable at E3 2006, and so afterward re-introduced in greater detail at E3 2008. Upon release, Wii Music received mixed reviews, gaining aggregate scores of 64.34% on GameRankings[3] and 63 on Metacritic,[four] with mutual criticism directed at its simple gameplay, imprecise motion controls and its predominantly public-domain soundtrack. As such, it is regarded as the black sheep of the Wii series[1] and is likewise one of the least commercially successful entries, selling 2.65 1000000 copies worldwide as of March 2009.[five]

Gameplay [edit]

Wii Music gameplay focuses on playing and arranging songs through improvisation using various instruments. Like to how Wii Sports simulates playing sports by mimicking the required gestures using the motion sensitive Wii Remote, Wii Music simulates playing music by mimicking the actions associated with the different instruments. Like all games in the Wii series, the players control Mii characters created using the console'southward Mii Channel.

Instruments [edit]

The game offers a selection of sixty-six playable instruments, including the violin, drum, cowbell, flute, clarinet, saxophone, harmonica, piano, guitar, trumpet, harp, shamisen, maracas, sitar and marimba, every bit well as unconventional instruments such as dog and cat sounds, pseudo doo-wop vocals (singer), karate shouts (blackbelt), cheerleader cheers, and eight-bit sounds.

To play each of the instruments, the player mimics the required motions with the Wii Remote and the Nunchuk.[half dozen] Because of the varying techniques required to play dissimilar instruments, the instruments in Wii Music are divided into "groups" to which sure movements or button presses play unmarried notes.[7] For example, instruments such every bit keyboards and percussion require the player to swing the controllers as if hitting drums;[eight] and some string instruments such as the violin and the guitar are played past moving the Wii Remote as if drawing a bow or strumming the strings, while the Nunchuk is held equally if the gripping the musical instrument's neck and fingerboard.[7] [9] The Wii Rest Board tin can as well be utilized in playing the various drum kits, emulating the foot-operated pedals.[9] [10] All instruments accept actress playing options, where additional push button-presses or restricted movements have dissimilar effects on the sound.[viii] Softer notes can be played with slower Wii Remote movement, and belongings various buttons tin create damping, muting, chords, tremolo, arpeggio, and glissando.

Jam Mode [edit]

The game'south primary characteristic, Jam Way, features 50 songs that consist of a combination of classical and traditional songs, seven Nintendo songs, and 15 licensed songs.[12] [13] Before playing the selected song, the players each choose whatever of the available instruments and and so perform equally one of six different members of a band; the six bachelor sections are melody, harmony, chord, bass, and two percussion parts.[7] [14] Unoccupied sections are played by computer-controlled "Tute" characters or tin exist dropped altogether.[14]

Unlike other music games such as Rock Band or Guitar Hero where players are scored based on playing certain notes at specific times, Jam Mode lacks a scoring system and does not objectively penalize for missing or playing "incorrect" notes[15] nor do players have any control over the pitch of the notes played. Instead, the internal music runway for each department of all songs is particularly programmed to respond to all possible player actions:[11] the game will attempt to make any notes played be harmonious to the vocal, including those played outside the original melody.[1] [vii] Consequentially, players are encouraged to practice and experiment with unlike ways to play songs using whatever system of instruments, either choosing to stick close to the guide or diverge from it and create unique compositions.[one] The quality of the new organisation is up to the player's judgement. Players can also practise what is called an "Overdub" session in which the same song is played once more controlling a different musician or instrument; this allows the players to play over the music recorded in previous playthroughs[viii] [15] and allows a single thespian to play all parts of a band.[fifteen] Players can then salve their overall performance as a music video for later playback, or share it with other players via WiiConnect24.[ix] [15] [xiv]

Wii Music as well supplies templates of each vocal according to existing music genres,[15] such as pop, march, stone, and jazz, and players can take interactive tutorials to learn how to fit a vocal to a particular fashion.[14]

Songs [edit]

There are 50 songs included in Wii Music, with 8 being classical, 22 beingness traditional, 13 popular and 7 from Nintendo game soundtracks. Only v songs are bachelor from the start of the game with the residuum having to be unlocked.

Category Title (In Game) Championship (Original) Artist Year (original) Comment
Classical Bridal Chorus Treulich geführt
[Bridal Chorus]
Richard Wagner 1850
Classical Carmen Overture Georges Bizet 1875
Classical A Piddling Dark Music Eine kleine Nachtmusik
[A Piddling Dark Music]
Wolfgang Amadeus Mozart 1787 Serenade No. xiii in G-Major
Classical From the New Earth New Globe Symphony [Largo] Antonín Dvořák 1893 Symphony No. 9 in East-modest
Classical Minuet in 1000-major Johann Sebastian Bach /
Christian Petzold
1725
Classical Ode to Joy Symphony No. 9 Ludwig van Beethoven 1824
Classical Swan Lake Лебединое озеро Пётр Ильи́ч Чайко́вский
[Pyotr Ilyich Tchaikovsky]
1876
Classical The Blue Danube An der schönen blauen Donau
[Past the Beautiful Blue Danube]
Johann Strauss Ii 1867
Traditional American Patrol F. W. Meacham 1885 March
Traditional Frère Jacques Frère Jacques French Folk Vocal
Traditional Do-Re-Mi Oscar Hammerstein II 1959 From the American musical The Sound of Music
Traditional From Santurtzi to Bilbao Castilian folk song
Traditional Happy Altogether to You Patty Hill and Mildred J. Hill 1893 American Traditional
Traditional La Bamba La Bamba
[The Bamba]
Ritchie Valens 1958 Mexican Folk Song
Traditional La Cucaracha La Cucaracha
[The Cockroach]
Mexican Folk Vocal
Traditional Trivial Hans Hänschen klein
[Piddling Hans]
Franz Wiedemann German Traditional
Traditional Long, Long Ago Thomas Haynes Bayly 1833 English Folk Vocal
Traditional My Grandpa's Clock Henry Clay Work 1876 American Folk Vocal
Traditional O Christmas Tree O Tannenbaum
[O Christmas Tree]
Ernst Anschütz 1824 German Traditional
Traditional Oh My Darling, Clementine 1880 American Folk Song
Traditional Over The Waves Sobre las Olas
[Over The Waves]
Juventino Rosas 1888 Mexican Waltz
Traditional Sakura Sakura さくら さくら<
[Cherry Blossoms]
1888 Japanese Folk Vocal
Traditional Scarborough Fair English Folk Song
Traditional Sur le pont d'Avignon Sur le Pont d'Avignon
[On the Bridge of Avignon]
French Folk Song
Traditional The Entertainer Scott Joplin 1902 Classic Pianoforte Rag
Traditional The Flea Waltz Der Flohwalzer
[The Flea Waltz]
Unknown Unknown
Traditional Troika Вот мчится тройка почтовая Russian Folk Song
Traditional Turkey in the Straw American Folk Vocal
Traditional Twinkle, Twinkle, Little Star Jane Taylor 1806 French Folk Song
Traditional Yankee Putter Richard Shuckburgh American Folk Vocal
Popular Chariots of Fire Vangelis 1981
Popular Daydream Believer The Monkees, Anne Murray 1967
Popular Every Jiff Y'all Take The Police 1983
Popular I'll Exist There The Jackson 5, Mariah Carey 1970
Popular I've Never Been to Me Charlene 1977
Popular Jingle Bong Stone Bobby Helms 1957
Popular Material Girl Madonna 1984
Popular Please Mr. Postman The Marvelettes, The Carpenters 1961
Pop September World, Current of air & Burn 1978
Popular Sukiyaki 上を向いて歩こう
[I Look Up As I Walk]
九 坂本
[Kyu Sakamoto], A Taste of Dear
1961
Popular The Loco-Movement Little Eva, K Funk Railroad, Kylie Minogue 1962
Popular Wake Me Up Earlier You Go-Get Wham! (George Michael band) 1984
Popular Woman John Lennon 1981
Game Animate being Crossing Nintendo 2005 Beast Crossing: Wild World Theme
Game Animal Crossing—1000.Chiliad. Blues Nintendo 2001
Game F-Zero—Mute City Theme Yumiko Kanki 1990
Game Super Mario Bros. Koji Kondo 1985 Super Mario Bros. Overworld Theme
Game The Legend of Zelda Koji Kondo 1986 The Legend of Zelda Principal Theme
Game Wii Sports Kazumi Totaka 2006 Wii Sports Primary Theme
Game Wii Music Kazumi Totaka 2008 Wii Music Primary Theme

Minigames [edit]

Along with the freeform Jam Mode, Wii Music features four minigames that feature a scoring system:

  • Mii Maestro, where players use the Wii Remote as a billy to conduct an orchestra, swinging the controller upwards and down to a certain tempo.[7] Unlike movements affect the performance of the orchestra. At that place are no indicators of whatsoever kind to show how well the player is performing, forcing the actor to try to match the original music from retentivity, and experiment to find which movements will yield a higher score. Multiplayer is cooperative; several players carry the aforementioned orchestra at one time, and are scored based how harmoniously they perform.[sixteen]
  • Handbell Harmony, considered like in style to Guitar Hero, where players lucifer notes to the on-screen guide by playing 2 handbells, each controlled by shaking the Wii Remote and the Nunchuk. Players are scored depending on how many notes are played correctly.[16]
  • Pitch Perfect, which quizzes players on distinguishing unlike sounds from one another. The sub games inside the "Pitch Perfect" game include identifying high and low pitches, major and small-scale pitches and piecing together a vocal from scrambled notes.[7]
  • Drums, that allows players to play drums or to follow pulsate lessons.

Evolution [edit]

Wii Music was outset shown, along with the Wii Remote, at the Nintendo printing conference at the 2005 Tokyo Game Testify. The two minigames briefly featured were Drums and Orchestra. The game was besides the commencement Wii game always to be demonstrated during Nintendo'south E3 2006 press briefing, where Shigeru Miyamoto came up to the stage to perform The Fable of Zelda Overworld Theme for the audience using the Orchestra game. Both Drums and Orchestra were too made playable to attendees.[17] Additional details of the game were released in conjunction with a Nintendo printing conference held on October 11, 2007.

Wii Music was showcased during Nintendo's printing conference for E3 2008, revealing much more than data, including support for the Wii Balance Board to play the drums. Information technology was revealed after on that the game has lessons for the drums programmed in. Miyamoto later announced that more than 61 instruments will exist playable in the game, and explained the control scheme that uses the Wii Remote's buttons to play notes on diverse instrument while property the Wii Remote in a similar fashion to the actual musical instrument.

According to Shigeru Miyamoto, i of the game'due south producers, the idea for Wii Music came to be afterwards conceptualizing unlike cadre parts of family unit activity, such as sports and fitness, to allow for easy connectivity to the Wii from a broad audience. Later on experimenting with the Wii remote and nunchuck to conduct an orchestra, they found the gameplay to be really enjoyable.[18]

The beginning prototype of the game was simply performing with instruments, but Miyamoto found the concept to exist similar to the likes of other rhythm games at the time; he urged the developers to brand differentiating ideas from the general format of these games, as he thought the games were merely well-nigh rhythm matching and not about creating music. He wanted to focus the game on creative freedom, assuasive the player to play the game how they want.[18]

Reception [edit]

Disquisitional [edit]

Critical reception of the game was mixed to positive, with a 63% aggregate score at Metacritic.[iv] Wii Music was given a score of A− by 1UP.com past Jennifer Tsao, who believed the game has a "surprising depth and flexibility" that rewards players who have mastered the controls. She as well felt that the game's iv-player custom jam mode was addictive, but lamented the abundance of public domain songs in the soundtrack.[nineteen] This review greatly assorted the reviews of other editors on 1UP, who complained most a lack of depth and content. Information technology was given 80% by Official Nintendo Magazine who praised the surprising depth of the game.[27] GameSpy, who gave it three.five/five, chosen the game an "odd duck" and something "more alike to a tech demo or social audio experiment" with piddling to interest adults, simply is elementary enough to be accessible to everyone and believed it would be a hit with young children and their families.[23] Wii Music also got a six.5/10 from GameSpot, who said that Wii Music, while fun and easy to pick upwards and play, is hard to recommend considering older children and adults would only get a few hours of amusement.[22]

The game received a five/x from IGN, who called the game "a noise maker tied to a series of gestures" and cited "gimmicky" controls and poor sound quality, in addition to a "fundamentally flawed" soundtrack. Yet, they also felt that children may enjoy the game much more than adults, who they believe may "abound bored of the experience in a matter of hours, if not minutes".[25] Game Informer gave the game a iii/10, calling it "a poor solution to an imaginary problem". GameTrailers gave it 5.eight/10, criticizing the "ancient" vocal list and accent on video creation.[24]

Sales [edit]

The game sold 92,000 copies in its first calendar week of release in Japan.[29] It is the 30th best-selling game of Japan in 2008.[thirty] In North America, the game sold around 66,000 copies in effectually the same menses later release.[31] Information technology received a "Golden" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[32] indicating sales of at least 200,000 copies in the United Kingdom.[33]

Shigeru Miyamoto has stated that the game's sales had not been as stiff as originally hoped, with a possible reason for this being contest from established music and rhythm games series such equally Guitar Hero and Rock Band which are dominating the market.[34] Cammie Dunaway, Nintendo of America's executive vice president of sales and marketing, suggests Wii Music volition be an "evergreen" title that will run across continued sales in the long run.[31] Wii Music was the tenth all-time selling game in the US for the month of November 2008[35] and the 11th best-selling game in the following calendar month in the United States with more than 480,000 copies sold,[36] and has sold 865,000 units in North America in 2008 according to the NPD Group.[37] [38] As of March 2009, Wii Music has sold 2.65 million copies worldwide.[5]

Possible sequel [edit]

In an interview, Shigeru Miyamoto said "Wii Music was a really unique game, and fifty-fifty today, nosotros are receiving several different offers from people in the field of music teaching. I call up information technology nevertheless has slap-up potential." Asked about hereafter plans, Miyamoto could simply drop hints. "Unfortunately, we don't have whatsoever news we can talk most at the moment. But like Wii Fit Plus, it's not really a sequel to the original Wii Fit – but nosotros have added some features to improve the overall feel. It'due south kind of an enhanced version."[39]

Notes [edit]

  1. ^ Wiiミュージック ( Wii Myūjikku , In Japanese )

References [edit]

  1. ^ a b c d Kohler, Chris (October 31, 2008). "Miyamoto Struggles to Sell Inscrutable Wii Music Game". Wired . Retrieved April 12, 2011.
  2. ^ "Wii Music Official Site". Nintendo of America. Retrieved June 4, 2011.
  3. ^ a b "Wii Music Reviews". GameRankings. Retrieved May 28, 2015.
  4. ^ a b c "Wii Music Reviews". Metacritic . Retrieved April 12, 2011.
  5. ^ a b "Fiscal Results Briefing for the Financial Year Ended March 2009: Supplementary Information" (PDF). Fiscal Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. May eight, 2009. p. half-dozen. Retrieved May viii, 2009.
  6. ^ Phillips, Tom (May 27, 2008). "News: Wii Music Details Revealed". N-Europe.
  7. ^ a b c d e f yard Kohler, Chris (Oct 23, 2008). "Review: Wii Music Puts Improv Before Gameplay". Wired . Retrieved June iv, 2011.
  8. ^ a b c Gantayat, Anoop (October 11, 2007). "2nd Hand Hands On from Japan". IGN. Archived from the original on October 12, 2007.
  9. ^ a b c "Wii Music". Nintendo.com. Nintendo of America.
  10. ^ Kollar, Phillip (July 15, 2008). "E3 2008: Nintendo Press Conference Alive Blog". 1UP.com.
  11. ^ a b "Volume two: The Developers". Iwata Asks: Wii Music. Nintendo of America. Retrieved June 5, 2011.
  12. ^ Casamassina, Matt (October 15, 2008). "Wii Music Preview". IGN. Archived from the original on October 19, 2008.
  13. ^ Ransom-Wiley, James (October 16, 2008). "Show tunes: Wii Music licensed tracks revealed". Joystiq.
  14. ^ a b c d Wii Music Instruction Booklet. Nintendo. 2008.
  15. ^ a b c d due east Art <> Science: J.C. Rodrigo (Wink video). zeitgeist '08: The Google Partner Forum. Archived from the original on 2021-12-21. Retrieved June v, 2011. YouTube: JC Rodrigo
  16. ^ a b c DiMola, Nick (October 21, 2008). "Wii Music review". Nintendo World Report. Retrieved April 14, 2011.
  17. ^ "Wii'southward Banging Drum Demo". Kotaku. May 18, 2006. Retrieved March three, 2007.
  18. ^ a b Terdlman, Daniel (2008-11-10). "Video game legend Miyamoto talks 'Wii Music'". CNET.
  19. ^ a b Tsao, Jennifer (October 16, 2008). "Wii Music Review". 1UP.com. Archived from the original on June 17, 2016. Retrieved October 17, 2008.
  20. ^ Helgeson, Matt (September 22, 2009). "Wii Music Solves The "It'southward Got Too Many Notes" Problem". Game Informer . Retrieved March 17, 2019.
  21. ^ Rudden, Dave (October xx, 2008). "Review: Wii Music". GamePro. Archived from the original on March 2, 2010. Retrieved April 12, 2011.
  22. ^ a b Thomas, Aaron (October 22, 2008). "Wii Music Review". GameSpot.
  23. ^ a b Williams, Bryn (October 14, 2008). "GameSpy Wii Music Review". Retrieved October 10, 2008.
  24. ^ a b "Wii Music review". GameTrailers. October 31, 2008. Archived from the original on January 15, 2009.
  25. ^ a b CasaMassina, Matt (October 17, 2008). "Wii Music review". IGN.
  26. ^ "Wii Music review". Nintendo Life . Retrieved October 25, 2008.
  27. ^ a b Dutton, Fred (November 13, 2008). "Wii Review: Wii Music". Archived from the original on January 7, 2011. Retrieved November 24, 2008.
  28. ^ Gaskill, Jake (December 4, 2008). "Wii Music Review". Ten-Play. Archived from the original on March xi, 2013.
  29. ^ Snow, Jean (October 23, 2008). "Japan Sales Movement to the Sound of Wii Music". Retrieved November 15, 2008.
  30. ^ "JAPANESE 2008 Market Report". MCV . Retrieved Jan ix, 2009.
  31. ^ a b Totilo, Stephen (November xiv, 2008). "'Wii Music' U.S. Launch Sales I Tenth Of 'Wii Fit' Debut Mark, Nintendo Not Panicking". Retrieved November xv, 2008.
  32. ^ "ELSPA Sales Awards: Gold". Entertainment and Leisure Software Publishers Association. Archived from the original on March nineteen, 2009.
  33. ^ Caoili, Eric (Nov 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In United kingdom of great britain and northern ireland". Gamasutra. Archived from the original on September 18, 2017.
  34. ^ Ba-oh, Jorge (November 3, 2008). "Cubed3: Miyamoto Struggling to Sell Wii Music". Retrieved November 3, 2008.
  35. ^ Magrino, Tom (December 11, 2008). "NPD: Wii shatters records with 2M 1-month sales". Retrieved December eleven, 2008.
  36. ^ Kohler, Chris (January 18, 2009). "Superlative 10 Games of Dec 2008, By Platform". blog.wired.com. Archived from the original on January xix, 2009. Retrieved January 19, 2009.
  37. ^ McWhertor, Michael (January 15, 2009). "Nintendo Responds To Dec NPD Sales, Seems Pleased". Kotaku.
  38. ^ Hatfield, Daemon (January xv, 2009). "Wii Music a Hit". IGN.
  39. ^ Watts, Steve (November 15, 2009). "Miyamoto Hints at Wii Music Follow-upwardly". 1UP.com.

External links [edit]

  • Official website

millerblanne.blogspot.com

Source: https://en.wikipedia.org/wiki/Wii_Music

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